Working with a partner, we created a multiplayer dungeon-crawler made accessible for individuals with cerebral palsy, by designing the game with adjustable quick-time events and developing a custom controller using Arduino.
I developed the AI system for enemies and bosses, designed the dungeon space and room progression system, and managed health and damage.
This project is a work in progress; we will continue to develop this game by creating our own models and SFX, adding more accessibility settings, and upgrading our controller prototype.
Skills Used: Unity Edtior, C#, AI State Machines, Animation States, Level Design, Prototyping, Arduino, Accessibility
This cooking game was developed and designed 100% by myself, including all models, textures, sound effects, animations, VFX/particles, music, and UI. Over the course of a year, I built each aspect of this project and ran multiple rounds of UX testing.
I took a classic cooking game format and created a story and visuals by having the game revolve around a raccoon serving trash in an alleyway, as opposed to chefs serving traditional food, to give this game a unique identity.
Starting a project with a complete blank slate and being in charge of developing every single aspect of the experience was a great challenge, and one that I was eager to take on. This was the first project of mine that I developed 3D assets and music for, and it taught me a lot about 3D design.
Skills Used: Unity Edtior, C#, Autodesk Maya, Adobe Photoshop, LMMS, Game Development, Level Design, VFX Graphics, 3D Modeling, UV Unwrapping, Model Rigging, 3D Animation, 3D Texturing, SFX Design, Music Composition, UI design, UX Testing
I worked in a team with classmates to create a 2D Unity game that utilized AR capabilities. The game is a point-and-click shooter in which real-life cards can be scanned each round to give the enemies abilities. One player plays as the wizard, while a second player scans cards to help the enemies win.
This project was my introduction to AR in game design. The cards that I designed had to be remade multiple times because of specifications needed for AR-scanning. I also designed the arenas that each level takes place in, and coded menu screens and scene-switching.
Starting from scratch and designing a 2D environment that interacted with real-life objects to function was a fun challenge to overcome, and allotting different design aspects to each team member led to a fun mixing of art styles.
Skills Used: Pixel Art, Background Design, C#, Augmented Reality, Visual Design, Unity Editor